Mundfish expects average players to finish Atomic Heart in around 20 hours. In addition, the interview touched on the game’s overall size and scope. The source emphasized the wide range of robotic and zombified enemies that players will encounter. And While there is still plenty that the studio’s not ready to talk about, they said a few things about Atomic Heart’s art direction and enemy design. However, the studio still seems confident in the final product. These included its development cycle, with the developer noting that Mundfish started work on the concept more than a decade ago. They also went over some questions about Atomic Heart’s development. However, it matches the tone of Atomic Heart’s Release Window Reveal trailer that debuted on February 9th. Think Doom, Wolfenstein, but way crazier.” This somewhat contradicts the tone of the original 2017 teaser, which seemed to suggest a slower, more atmospheric shooter in the same vein as Irrational Games’ BioShock. You can definitely strategize on the go and pick various playstyles, but the core gameplay revolves around high-octane action. Mundfish’s representative told the interviewer, “ Atomic Heart is an action game first and foremost. ![]() However, the developer’s response indicated that Atomic Heart’s action-packed gameplay has more in common with the sensibilities of recent Bethesda first-person shooters than anything else. Near the end of the interview, Parijat asked how the game’s more strategic approach to shooting will manifest in gameplay. The conversation touched on the game’s open world and combat systems, in addition to questions about its development progress. GamingBolt’s Shubhankar Parijat published the interview earlier today but did not specify who at the studio they spoke to. The discussion covered several topics related to the game and its development, with the interviewee calling Atomic Heart a “way crazier” version of the Bethesda-published Doom and Wolfenstein games. The robots are implemented with a combat program that should be activated in case of a war.A development team member talked about the upcoming FPS in a recent interview. Each robot was originally made to serve the needs of the Soviet industry or to help Soviet citizens in a daily life. Most of the enemies are a variety of machines produced at the Facility. The game world consists of huge open-world regions full of lush Soviet nature and less spacious territories of the Facility complexes with its secret underground and above-ground labs, bunkers and robotic logistics systems. ![]() The protagonist of the game, a Soviet Special Duty KGB officer, ends up at one of the Complexes of the Facility 3826 during a massive robot control system malfunction. Technical revolution has already occurred, robots, the Internet, holograms have already been invented, but all these innovations are immersed in the atmosphere of communism, imperialism and confrontation with the West. The story is about all the things that could have happened in the reality of the USSR but didn’t. ![]() Atomic Heart has no release date but has been confirmed for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.įor more on Atomic Heart’s story and background lore, here’s a description from the game’s official website:Ītomic Heart is an action RPG game. It’s been almost a year since Mundfish posted the following trailer.
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